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AI Insights · Timothy · January 2024

Top Snake Games in Brazil Q4 2023: Performance Overview

Explore the performance of the top 5 snake games in Brazil for Q4 2023, including downloads, revenue, and active user trends.

Top Snake Games in Brazil Q4 2023: Performance Overview

In the fourth quarter of 2023, the top 5 snake games in Brazil showcased varying trends in downloads, revenue, and weekly active users. Here's a detailed look at their performance.

Snake.io - Fun Online Snake from Kooapps saw an impressive increase in downloads, starting at 116K in late September and peaking at 313K by the last week of December. The game's revenue also grew steadily, from $150 in the last week of September to $331 in the final week of December. Weekly active users followed a similar upward trend, rising from 1.3M to 1.8M over the quarter.

Snake Run Race・3D Running Game by Freeplay LLC experienced fluctuating downloads, beginning at 78K in late September and reaching 77K in the last week of December. Revenue for the game remained relatively low, with minor peaks and valleys, ending at $17 in the final week. Weekly active users decreased from 242K to 227K throughout the quarter, with some minor recoveries.

slither.io by Lowtech Studios LLC had a notable decline in downloads, starting at 101K in late September and ending at 72K in the final week of December. Revenue for the game was negligible throughout the quarter. Weekly active users also saw a downward trend, decreasing from 1.3M to approximately 1M by the end of December.

WormsZone.io - Hungry Snake from Azur Interactive Games Limited showed a more stable performance. Downloads increased from 52K in late September to 57K by the end of December. Revenue fluctuated, peaking at $440 in late October before settling at $265 in the final week. Weekly active users varied, reaching a high of 1M in late October and ending the quarter at 777K.

Snake Clash! by Supercent, Inc. saw significant growth in downloads, beginning at 7K in late September and peaking at 101K in early December, before settling at 69K by the end of the month. The game's revenue increased notably, from $15 in late September to $253 in the final week of December. Weekly active users also surged, starting at 23K and reaching 163K by the end of the quarter.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024